We Should Not Settle on the Meaning of 'Game of the Year' Means
The difficulty of discovering new titles remains the video game industry's biggest existential threat. Despite stressful age of corporate consolidation, escalating profit expectations, labor perils, broad adoption of artificial intelligence, digital marketplace changes, changing audience preferences, salvation in many ways returns to the elusive quality of "achieving recognition."
This explains why I'm more invested in "awards" like never before.
Having just some weeks left in 2025, we're deeply in GOTY time, a period where the minority of players who aren't enjoying identical multiple no-cost competitive titles each week play through their backlogs, argue about the craft, and realize that they as well won't experience everything. We'll see comprehensive best-of lists, and there will be "you overlooked!" reactions to such selections. A gamer broad approval selected by press, streamers, and fans will be revealed at The Game Awards. (Developers weigh in in 2026 at the DICE Awards and Game Developers Conference honors.)
This entire sanctification is in entertainment β there are no correct or incorrect choices when naming the greatest games of the year β but the stakes seem greater. Each choice cast for a "annual best", be it for the prestigious GOTY prize or "Top Puzzle Title" in fan-chosen recognitions, opens a door for a breakthrough moment. A moderate experience that flew under the radar at launch could suddenly gain popularity by rubbing shoulders with better known (specifically extensively advertised) blockbuster games. Once last year's Neva appeared in the running for a Game Award, I'm aware definitely that tons of players suddenly desired to check coverage of Neva.
Traditionally, the GOTY machine has established minimal opportunity for the diversity of games released each year. The hurdle to address to evaluate all feels like climbing Everest; about numerous games launched on digital platform in 2024, while only seventy-four releases β including new releases and ongoing games to mobile and VR exclusives β were represented across industry event selections. When popularity, discussion, and storefront visibility influence what people choose each year, there's simply impossible for the scaffolding of honors to adequately recognize a year's worth of games. Nevertheless, there's room for improvement, provided we recognize it matters.
The Familiar Pattern of Annual Honors
Recently, a long-running ceremony, including interactive entertainment's oldest awards ceremonies, revealed its contenders. Although the vote for Game of the Year proper occurs in January, one can see where it's going: The current selections made room for appropriate nominees β major releases that garnered recognition for polish and ambition, successful independent games welcomed with major-studio attention β but across numerous of categories, we see a noticeable focus of recurring games. In the vast sea of art and mechanical design, top artistic recognition allows inclusion for multiple exploration-focused titles located in ancient Japan: Ghost of YΕtei and Assassin's Creed Shadows.
"Suppose I were creating a future Game of the Year ideally," one writer wrote in a social media post that I am amused by, "it must feature a Sony sandbox adventure with turn-based hybrid combat, character interactions, and randomized roguelite progression that leans into gambling mechanics and includes basic building base building."
GOTY voting, across organized and unofficial versions, has grown predictable. Years of nominees and honorees has established a template for the sort of polished extended title can earn GOTY recognition. There are titles that never reach top honors or even "important" crafts categories like Game Direction or Narrative, thanks often to creative approaches and quirkier mechanics. The majority of titles launched in any given year are destined to be ghettoized into specific classifications.
Specific Examples
Consider: Will Sonic Racing: Crossworlds, a title with critical ratings just a few points shy of Death Stranding 2 and Ghosts of YΕtei, crack the top 10 of annual top honor competition? Or perhaps one for best soundtrack (since the soundtrack absolutely rips and deserves it)? Probably not. Best Racing Game? Absolutely.
How outstanding should Street Fighter 6 have to be to earn top honor consideration? Can voters consider character portrayals in Baby Steps, The Alters, or The Drifter and acknowledge the greatest performances of the year lacking a studio-franchise sheen? Does Despelote's brief play time have "adequate" plot to deserve a (deserved) Top Story recognition? (Also, should annual event benefit from a Best Documentary classification?)
Similarity in favorites across multiple seasons β within press, within communities β demonstrates a method increasingly skewed toward a specific extended game type, or smaller titles that generated sufficient attention to check the box. Concerning for a sector where finding new experiences is everything.